Blur (blur)
Box blur implementation.
Color (color)
Struct
Dirty Rectangle (dirty-rectangle)
Track regions that need updating, optimizing incremental rendering.
Filter (filter)
Built-in image filters for Surface.
Region (region)
Rectangular region for clipping, collision detection, and dirty rectangle tracking.
Surface (surface)
The core object of the graphics system, representing a 32-bit premultiplied ARGB pixel buffer.
Transform Matrix (transform-matrix)
2D affine transformation matrix, represented as a 3x3 matrix: [a b 0; c d 0; tx ty 1].
Visual Effect (visual-effect)
Built-in visual effects for Surface.